Something is Wrong With My Dog how to get all endings: Complete Guide & Checklist
Complete endings guide for Something is Wrong With My Dog — every route, hidden flag, and secret finale, plus a proven checklist to unlock them all.
If you have ever typed "Something is Wrong With My Dog how to get all endings" into a search bar at 1 a.m., you already know the problem: the game never tells you how close you are to a different finale. Community reports put a single run at roughly 30–60 minutes, yet most players only ever see one or two conclusions, because the branching is driven by tiny, easy-to-miss choices made in the first few in-game days. That is exactly why searches for Something is Wrong With My Dog how to get all endings keep spiking whenever a new clip goes viral — and why this guide pulls player-reported requirements, hidden flag logic, and route planning into one checklist you can actually finish in a weekend.
Every Ending at a Glance
Something is Wrong With My Dog is a short, choice-driven horror experience built on a deceptively cozy loop: feed the dog, walk the dog, play with the dog — and slowly notice that something is deeply off. Because the game never labels its routes, the names below use community shorthand assembled from player discussions and walkthrough threads. Treat them as living targets rather than gospel; minor patches have reportedly nudged trigger conditions from time to time.
| Ending (community shorthand) | Type | Reported requirement | Missable in one run? |
|---|---|---|---|
| The Loyal Ending | "Good" finale | Answer every care prompt — feeding, walking, play — across all in-game days without refusing or ignoring one | Yes — a single skipped task can tank the trust flag |
| The Neglect Ending | Bad finale | Repeatedly ignore or skip care prompts until trust bottoms out | No — easy to trigger on any run |
| The Bad Dog Ending | Bad finale | Choose harsh or aggressive responses whenever the dog misbehaves instead of calming it down | No |
| The Truth Ending | "True" finale | Investigate every anomaly before the final night: read the notes, examine locked-off areas, and refuse the game's nudges to look away | Yes — investigation flags are time-gated |
| It Was Never a Dog | Secret/meta finale | Trigger every anomaly in a single run, then interact with the final anomaly instead of fleeing | Yes — reportedly requires a near-perfect investigation run |
Anyone chasing Something is Wrong With My Dog how to get all endings should treat the Truth Ending as the backbone of the whole plan. Per community reports, its investigation flags double as prerequisites for the secret finale — so you are effectively doing one run to learn the map and a second run to execute it perfectly.
How the Game Actually Tracks Your Choices
Like most modern indie horror titles, this game does not decide your fate at one big branching dialogue wheel. It silently updates hidden counters — flags — every time you act. Players who have tested the game closely describe four flag families, and understanding them is the difference between stumbling into endings and farming them on purpose:
- Trust flags — raised by promptly completing feeding, walking, and play prompts; lowered by hesitation or refusal.
- Investigation flags — raised by examining notes, photos, and locked areas before the story moves past them.
- Aggression flags — raised by punishing or yelling at the dog when prompted.
- Awareness flags — raised at moments where the game asks you to ignore something strange and you refuse.
| Flag family | What raises it | What it appears to control |
|---|---|---|
| Trust | Completing care tasks without hesitation | Loyal vs. Neglect finale |
| Investigation | Examining anomalies before progressing | Truth Ending unlock |
| Aggression | Harsh responses to the dog's behavior | Bad Dog finale |
| Awareness | Refusing "look away" prompts | Secret finale eligibility |
The practical takeaway is simple: never mash through dialogue. The game's scariest moments are also its most important decision points, and several flags are reportedly set the instant a prompt appears — not when you finally respond to it.
Step-by-Step: Unlocking the True and Secret Endings
Step 1: The Truth Ending
- Start a completely fresh save so no prior-route data muddies the flags.
- Complete every care prompt immediately when it appears — no deliberate skips.
- Investigate every anomaly the moment you spot it: open the notes, examine photographs, and poke at any area the game seems reluctant to let you approach.
- When the final night arrives, choose to confront what you have uncovered rather than running. Players report this locks in the Truth Ending cleanly.
Step 2: The Secret "It Was Never a Dog" Finale
- Begin a second run and repeat the flawless care routine from Step 1.
- Trigger every single anomaly again — community consensus says partial investigation disqualifies you.
- At the climax, interact with the final anomaly directly instead of fleeing from it. This is the reported gate for the meta finale, and it is the single most missable trigger in the game.
Why "Dog Ending" Searches Always Lead to Undertale
Here is a fun wrinkle: go hunting for hidden dog endings and you will inevitably trip over Toby Fox's Undertale, home of the most famous secret dog ending in indie gaming. It is worth studying here for two reasons — it is a masterclass in how far developers will go to bury a finale behind precise conditions, and several Something is Wrong With My Dog players cite it as direct inspiration. Per long-time Undertale players (community-sourced via guides and Q&A threads):
- The legendary "dog president" ending requires killing only the boss monsters — Toriel, Papyrus, Undyne, and Mettaton — and absolutely nobody else. With every other candidate eliminated, the Annoying Dog waltzes into power.
- Kill those four plus at least one regular monster, and you get the grim "leaderless" variant instead. One extra body changes everything.
- Naming the fallen human "Frisk" unlocks Hard Mode — the game warns you it will be difficult — which currently ends right after the Toriel fight, where creator Toby Fox congratulates you on beating it.
- Undertale's neutral endings are just as granular: kill some monsters but not all, and your ending shifts depending on who is left alive. Skip giving Undyne water when she collapses mid-battle, for example, and she cannot be befriended later — quietly wrecking your best outcomes.
| Undertale ending | Reported requirement | Community note |
|---|---|---|
| Annoying Dog president | Kill only the four boss monsters (Toriel, Papyrus, Undyne, Mettaton) | One stray kill ruins it |
| Leaderless | Kill the four bosses plus at least one regular monster | The "failed" dog ending |
| Hard Mode | Name your character Frisk and confirm the warning | Ends after Toriel with congratulations from Toby Fox |
| Best neutral | Spare everyone, give Undyne water, hit 10,000 ratings in the Mettaton EX fight, befriend Papyrus | Flowey then offers to "get you a better ending" |
| True Pacifist | Complete the best-neutral setup, befriend Undyne and Alphys, follow Flowey's prompt | Widely considered one of gaming's best finales |
If that escalation from "best neutral" to True Pacifist sounds familiar, it should — Something is Wrong With My Dog pulls the same trick, where your "good" ending quietly lays the groundwork for the real one. For the full picture on that game's routes, check the official Undertale website or its Steam page, both of which document the structure in detail.
A Weekend Plan for 100% Completion
Ready to stop searching for Something is Wrong With My Dog how to get all endings and start checking them off? The community-favorite approach is five deliberate runs instead of ten sloppy ones:
| Run | Route | Goal | Estimated time |
|---|---|---|---|
| 1 | Blind | Learn the loop and note every anomaly location | 30–60 min |
| 2 | Loyal | Good finale with zero skipped care prompts | 30–45 min |
| 3 | Truth | Full investigation, confront the final night | 45–60 min |
| 4 | Secret | Perfect investigation run plus the final interaction | 45–60 min |
| 5 | Cleanup | Neglect and Bad Dog endings on fast, careless runs | ~60 min total |
A few habits separate successful completionists from frustrated reruns:
- Use separate save slots and duplicate your file after each in-game day so a late mistake never erases hours of flag-building.
- Play with headphones. Multiple community reports say audio cues telegraph which anomalies count for investigation flags.
- Do not patch mid-run. Version changes have reportedly shuffled trigger conditions, and nothing kills momentum like finishing a route on a ruleset that no longer exists.
- Keep a notes file. The flag system punishes memory-based play; two minutes of journaling per run saves full restarts.
| Common mistake | Why it costs you | The fix |
|---|---|---|
| Skipping one care prompt | Trust flag drops below the Loyal threshold | Never refuse a prompt, ever |
| Getting aggressive early | Locks bad-finale routes before investigation matters | Save harsh responses for cleanup runs |
| Rushing to the final night | Time-gated investigation flags expire quietly | Explore thoroughly before advancing the story |
| Overwriting your only save | Truth-route progress vanishes with one misclick | Duplicate saves daily |
The overarching lesson — one Undertale players learned years ago — is that multi-ending games reward patience and punish autopilot. Slow down, read every prompt, and the checklist completes itself.
FAQ
Q: How many endings does Something is Wrong With My Dog have?
A: Community reports consistently count five: the Loyal Ending, the Neglect Ending, the Bad Dog Ending, the Truth Ending, and the secret "It Was Never a Dog" finale. If a future update adds routes, expect the investigation flags to be involved.
Q: Which ending counts as the "true" ending?
A: Most players consider the Truth Ending the canonical conclusion, with the secret meta finale as the reward for fully mastering the flag system — similar to how Undertale treats True Pacifist as the emotional "real" ending above its best neutral outcome.
Q: Can I do Something is Wrong With My Dog how to get all endings in a single day?
A: Yes. With the five-run plan above, total playtime lands around four to six hours. The only bottleneck is the secret finale, which requires two consecutive near-perfect investigation runs, so schedule it for when you can play without interruptions.
Q: Do my choices carry over between playthroughs?
A: Player reports say each save file is self-contained — unlike Undertale's infamous persistence, where the game remembers your worst decisions even across resets. That makes cleanup runs painless, but it also means every ending must be earned fully within its own file.
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